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TerrainCollider.terrainData on custom mesh

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Meshcolliders are slow, and updating them makes the game lag when an object has more than 1000 2000 vertices. So i would like to use TerrainCollider.terrainData on custom mesh, and i think only someone with amazing knowledge of colliders and terraindata would know, because unity hasn't said if it's possible. How can i apply TerrainCollider to a custom terrain mesh?

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