How can i take out ambien lighting from the standard unity shader?
The object changes color as the light rotates and i would like a static color.
I'd love some help for resources/ examples.
Shader "Self-Illumin/Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
_Illum ("Illumin (A)", 2D) = "white" {}
_EmissionLM ("Emission (Lightmapper)", Float) = 0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
sampler2D _Illum;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_Illum;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 tex = tex2D(_MainTex, IN.uv_MainTex);
fixed4 c = tex * _Color;
o.Albedo = c.rgb;
o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Self-Illumin/VertexLit"
}
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