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New vertex limit of 131000 vertices per mesh?

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my procedural object adds vertices until it goes over 65k vertices, and i expect an error message at that stage, and the mesh to dissapear, but there is no error message and the mesh is visible with more than the limit of vertices and triangles. what is happening? edit: i waited longer and it crashes @ 131k vtx. ![alt text][1] [1]: http://i61.tinypic.com/2hq9cex.jpg

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