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Syntax Error "can't multiply System Type with Float"

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i have a function pln(num:float): float{} ... bizarre error happening, because pln worked in the previous function, same lines, and it halts on error for identical lines in a similar function just after. first function worked, second make errors for all the lines containing *pln * float* why does it work in one function and not the other? function flipstack(N:int) // Stack objects into columns, then make radial copies { var plr = Random.Range(0.0,500.0)/500.0; var full :GameObject = new GameObject("full"); for (var k = 0; k < N; k++) { var ino =Instantiate(cube, Vector3(0,k*1+pln(plr +k*6.2),0), Quaternion.identity);// make individual petals ino.transform.localScale.x = .6 + pln ( plr + k * 0.1345 ) * .5; ino.transform.localScale.z = .6 + pln ( plr + k * 0.1654 ) * .5; ino.transform.localScale.y = 1.7 + pln ( plr + k * 0.1421 ) ; //height variable ino.transform.eulerAngles.y = Random.Range(1,10)*180; ino.transform.parent = full.transform ; colrand1(ino); } full.transform.localScale = Vector3.one *1; } function sidebranches(go:GameObject)//randomly adds sidebranches at + - x { if (Random.Value > .3) { var plr = Random.Range(0.0,500.0)/500.0; var ino =Instantiate(cube, go.transform.position, Quaternion.identity);// make individual petals ino.transform.localScale.x = 1.7 + pln ( plr + k * 0.76 ) ; //VARIABLE X mote to side by this dimension ino.transform.localScale.y = .5 + pln ( plr + k * 0.25 ) * .4; ino.transform.localScale.z = .5 + pln ( plr + k * 0.43 ) * .4; ino.transform.parent = go.parent.transform ; colrand1(ino); var ino2 = Instantiate(ino, go.transform.position, Quaternion.identity);// make individual petals ino2.transform.eulerAngles.y = 180; ino2.transform.parent = go.parent.transform ; ino.transform.position.x+= pln ( plr + k * 0.243 ) ; ino2.transform.position.x-= pln ( plr + k * 0.243 ) ; } }

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